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God of war mark simon


Zeus is a magician. The God of War franchise gained its popularity as single player game. The way we looked at it on the design end was these are classifications of ability. Swords and hammers are about the same in how they act but a different skin may give each weapon a different attack.

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Right, so the next time the beast will be there, the traps will be there. Maybe the power ups where they were spawning are now spawning in a different place and the powers that come out of them are different as well. We went with Poseidon, Zeus and Hades because they are the three brothers and Aries because he has massive tie-in to the story. There was a lot of interesting stuff that happened up until that point for us to go back to.

God of War's Mark Simon Talks Mythos, Humanity, and Multiplayer

That is how you can start to see how the allegiances and weapons fit in to how you build your character. With so many characters available over the trilogy, how did you settle on which ones to make playable? We've got more to work with by starting at the beginning. The best part is once you start going down one path and you see that everyone is going with the same allegiance, in the next battle you can switch and go another way.

God of War's Mark Simon Talks Mythos, Humanity, and Multiplayer

Not a chance in hell, because if that happens then what we did was right! This time around, lets give our players something that they've never had before. And the spikes coming out of the floor. When Todd [Papy] Game Director and I started working on this project, we felt that we needed to do something different. Our editorial content is not influenced by any commissions we receive.

Our single player is epic. Its bad ass. Aries is more of a warrior kind of character. By now you've seen the incredible God of War: Ascension multiplayer footage and if you are anything like us, you can't wait to get your hands on it. He was crazy, he was on a boat was yelling at the gods. If you look at the eight characters that we were playing today, they were all configured differently so that they all had different abilities from one another.

Each one of the players has two different weapons. When you play any one of the existing fighting games you've got to understand who your character is based on the abilities. Last week during the unveiling of the title we caught up with the lead game designer of Ascension, Mark Simon. Speak a bit on the customization of playable characters. As a designer, this is where my head is at.

Interview: God of War Ascension Lead Game Designer Mark Simon Talks Multiplayer, Killing Gods And More

Is building up your specific character going to be a big part of the replay value of the multiplayer? Why a prequel and not GoW IV? If you go back to God of War , there was a lot of stuff that you were told about Kratos before the game even really started. Is the team at all worried that the new multi-player in God of War: Ascension will overtake the single player campaign like what happens with most FPS's?

god of war mark simon

You remember the big beast. We're giving them the opportunity to play their friends or family members. We're not going to do a Titan or a Pegasus; we're not doing any of that nonsense. Kratos is not one of the available characters in multiplayer because everyone would pick him. Get an entertaining and informative inside look at the upcoming prequel to the God of War series. We've got swords and hammers, and each sword has a different skin.

You look at the map that you saw, which had a memorable thing about it. I came to work here because I played God of War , I played the single player and thought, "that is everything right with an action adventure game, I gotta be part of it. Poseidon is more of a marine type and Hades is a necromancer.